to be a technical sound designer

I had the idea of creating this blog to motivate myself to study Unreal and get more used to Wwise. Why? A little bit about me is that I consider myself to have a diverse range of interests. I do like many things in my job; I like the creative aspect of it, which is designing sounds and composing, but I’m also interested in solving issues concerning implementation. I learned Fmod a while ago when I was working as a freelancer. Not many projects used it because not many devs were aware of the possibilities a middleware can bring to the project. Many had really small teams, and I understand that learning one more tool might be mentally exhausting. For me, that opened up a whole new world and as I had the opportunity of using it more, I became very invested in it. In 2019, I got a full-time job at a Game Company. We used Fmod and Unity, so I was able to become more proficient in those tools. My team’s programmer helped me a lot while navigating through unity. This experience, combined with actually participating daily in the creation of the game and watching and learning the difficulties, solutions and logic behind designing a game opened my mind.

I was really focused on those two tools (fmod and unity) for around 2 years. Now that I’m currently looking for a job, it has become very clear to me that much more people are asking for experience in Unreal and Wwise. Fortunately I used Wwise in college and I don’t think it will be hard for me to use it again, I just have to get use to how things are set up. It’s more less like using a new DAW; things may be organized in a different way but if you know where you are going with it, you will be fine! Concerning Unreal, I feel it’s going to be a bit more challenge, but in the end all the things will help me help my team and that’s the goal. Off course is great to be creative with sounds but also it’s just going to sound right when it’s well implemented. That involves many things and it’s unique for each game. Basically making a game is as fun as challenge, as much as playing it. Right?!

Next, I will share how I’m going to work my way around learning these tools and make myself a better technical sound designer. I hope someone can learn from it too.

Cheers, :)

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what is a blueprint and why is it a good tool for audio?